fV9ji0jipY (Ziyaretçi)
| | First of all, thank you so much for reading my email on air. I deiilfteny agree with Carl. If LL gave us a procedurally generated SL world that is able to run from our own hosted servers, I would deiilfteny find that appealing. However, doing this will destroy SL's walled garden. I am aware of OpenSim but all of these 3D virtual world platforms are still too limiting compared to the near limitless procedurally generated worlds of Minecraft. Yes, the Minecraft world is generated but only the natural landscapes. Everything else must be built by the player. Sure, some folks may not like the static nature of built objects in Minecraft (as Giana pointed out). But the fact that building can be limitless over vast distances of virtual land is an advantage of Minecraft that 3D virtual worlds will not be able to compete with until technology and bandwidth becomes much cheaper.The thing about Minecraft world building is that it has the option to integrate with several game modes. The survival mode of Minecraft puts players in an environment where they must gather their resources and fight monsters doing it. Players build within an environment that can be dangerous to them. Enable some PvP action and you have a very MMO-like game where the players are creating their own environments and gaming within them. There is also a creative mode which takes the game element out of Minecraft. In that mode, all game elements are removed and players may simply build from an inventory filled with unlimited resources.I deiilfteny believe that SL can appeal to Minecraft/Gmod players. Almost every player I talk to in Minecraft isn't into it because they can kill zombies or creepers. They love the game because they can explore and build things in it WITH OTHER PEOPLE. The building process as well as the interaction with the world is not better than SL, it is simply different. Anyway, I am a lover of virtual worlds first and foremost. But, my notion of a virtual world is not wrapped up in 3D graphics. Minecraft opened my eyes to this. I hated it when I first saw it but when I realized the potential (of limitless building on limitless space), I quickly got over the blocky graphics. Unlike SL, Minecraft is not limited by land or prim counts. I take them both for what they have to offer in their own right.Finally, I recently rented a homestead sim in SL and began work on a new home for my wife's vampire clan. All I know is that I love building inside of virtual environments. I really do hope Patterns succeeds and I hope LL and SL benefit from it. I hope that once SL is on Steam, there will be thousands of other people like me who get both Minecraft and Second Life. I hope the kids playing and building in Minecraft now (my server is filled with tweens) will be playing and building in Second Life as they get older. Playing with blocks might lead to playing with polygons. Wouldn't that be awesome?Furious Quan |